Dribla games and exercises
With the Dribla activity mat, you develop speed, agility and coordination, as well as reaction time and muscle tone. And you’ll practice a wide range of football techniques. Play, train and play alone or in a group! Below you will find introductions and instructions for all our games.
Dome
The game is recommended to be played with football.
All the lights will come on. Move the ball to dodge and deflect the burning lights, i.e. the bumps. Pick up the pace as your ball-handling skills improve. A beep will tell you if you step on a pothole, or touch a light, to end the game. The game beeps whenever you’ve gone a minute without hitting a hole. Maximum time is 10 minutes. Develops dribbling, i.e. distracting yourself with the ball!
Envelope
One by one, the lights will light up in the corners of the carpet. Follow the light as it comes on and touch each light one by one as quickly as possible.
Zig Zag
Select the number of rounds you want from the settings and save the setting. You can play 1-5 rounds.
The game starts from the logo roof. The lights will light up on the carpet one by one in a zigzag pattern. Follow the pattern and touch the lights in the order they light up as quickly as possible.
An eight-light zigzag is one game round. If you play more than one round, the new round will always start again from the logopause.
Strawberry picking
Wait for all the lights to come on. Go and touch each light to pick the strawberries in the order you want. You can touch the lights with your hand, foot, ball – or any part of your body you like. An audible signal lets you know when the berry has been picked.
Gather your strawberries as quickly as possible! The game ends when you have picked every strawberry.
10-Game
Select 1, 2 or 3 rounds from the menu. One cycle = 10 lights on. Save the setting before starting to play.
Start playing from the corner of the mat where the light is flashing. Touch the lights as they come on, as quickly as possible. Try to improve your time round by round!
10-Game (single-player)
Select 1, 2 or 3 rounds from the menu. One cycle = 10 lights on.
Two players are needed to play. One player takes the logo end, the other the opposite corner of the mat.
Two different coloured lights are lit in random order on the carpet. The light for the player at the logo end is green, the light for the player opposite is red.
Touching the light turns the light off. Each player turns off their own lights one by one as quickly as possible.
The game ends when one player has turned off 10/20/30 lights. Who can turn off the lights faster? Finally, check the app to see who won and how many touches the loser got.
10-Translation
Select and save the number of translations in the settings before starting the game.
Three lights come on at the same time on different parts of the carpet. Touch each light in the order of your choice as quickly as possible. The colour of the light changes as it is touched.
When all three lights have been touched, a new series of three lights will light up somewhere on the carpet. Continue touching each light as quickly as possible.The game ends when a total of 10, 20 or 30 of the three lights have been lit.
Snake
Select the level of the game: easy / normal / difficult.
The lights on the carpet alternate to form a wriggling worm. Follow the lights and touch the light before it turns from blue to red. The game gradually speeds up. Collect as many lights as possible!
The game ends if the light has time to change from blue to red before touching.
Memory game
Choose the level of the game: letters (easy) / patterns 1 (normal) / patterns 2 (difficult).
Letters: the lights on the carpet light up in the shape of a letter. TIP: You can stand with your child on the logo floor together and ask which letter is next. Press the letter in your mind. When the lights go out, touch the sensors to form the same letter. A beep and the light turning blue tell you if you remembered the correct sensor and letter.
Figures 1: The lights light up to form a pattern. Press the pattern into your mind. When the lights go out, touch the sensors in the order you want to form the same pattern. The lights will turn on in blue sex if the pattern is correct!
The game gets harder as it progresses.
Figures 2: The lights in the pattern turn on alternately. Try to remember which light came on first and then the next. When the lights go out after the third time, touch the sensors in the correct order to form the same pattern. The lights will turn blue if you remember correctly. If you touch the wrong sensor, the light turns red and the game ends. The game becomes more difficult as you progress.